﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace MegavaniaX
{
    /// <summary>
    /// Interface for any objects that are renderable.
    /// </summary>
    public interface IRenderable
    {
        /// <summary>
        /// Gets the current sprite, based on the game and object state.
        /// </summary>
        /// <returns>A MegavaniaSprite.</returns>
        MegavaniaSprite CurrentSprite();        

    }
}
